10 More Video Game Gun Concepts That MAKE NO SENSE
10 More Video Game Gun Concepts That MAKE NO SENSE
Sometimes video game weapons make absolutely no sense when compared to reality. Here are MORE of our favorite funny examples.
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True story. When I first ever played an FPS game where you had guns with magazines. I would only reload when my clip was empty. I literally though if I reloaded with 1 bullet used I’d throw away all the other bullets!
Nobody told me it didn’t work this way!
With a silenced weapon and subsonic ammo, what you hear is the cycling of the action, which is in most cases a still quite loud metal slapping on metal sound.
Don’t forget about the games where your side arm has unlimited ammo.
Borderlands is hilarious with guns specifically BL3. Theres a pistol called “The Magnificent” it has 3 magazines its fucking weird but it pretty good
Resident evil 4 had you store all your stuff in briefcases why is this not pointed out
you know no1. concept. applies to RPG… level up to 99 and still get one hit by the first boss
The term "Silencer" is in itself a misconception cos it should be "Suppressors" instead. They don’t make the gun silent. They just suppress the gun sire sound to a lower decibel. The way they do it is not by lowering the velocity of the bullet but actually by make the bullet spin extra time in the suppressor tube in order to disperse the sound. That’s why suppressors SHOULD NOT lower the damage or the range. I fucking games that get that wrong.
How about the fact that most games make guns like smg’s Lazer beam a target down 2000 feet away, but lord forbid you shoot someone with an anti vehicle round like a 50 bmg, it scratches them and they can just band aid that shit off
Jake, thank you for mentioning silencers because I never understood why they would always reduce the range of a weapon in Call of Duty until Modern Warfare 2019.
Don’t know if you covered this in the last video on this, but every type of firearm shoots the same ammunition. AKs and ARs don’t shoot the same cartridge.
If you do one on swords please talk about Bushido Blade
It makes sense for master chief to carry a minigun, he is a Spartan.
You know the truth on "silencers!" Kudos! Double kudos for knowing not to wave guns at people like Binger.
How about when you "hip fire" the bullets become drastically more random. Bullets still shoot straight even from the hip.
I thought it would be cool if a game had your character with a ammo collector on your belt or something. You would stick a mag on it and it collect the extra ammo or fill it with new rounds.
7”2 tall Spartan in an Exoskeleton designed to multiply the strength 90 times a regular human is a goode excuse for a minigun haha.
Suppressors actually add more velocity due to the longer barrel length added from mounting them. Quiet the opposite of video game logic.
How about how any mounted gun, whether on the ground or on a vehicle, usually has unlimited ammo. Most of them overheat so you can’t just hold the trigger down forever. But essentially, they all have infinite ammo coming from SOMEWHERE and never need to be reloaded. You could hop on a mounted gun and shoot forever. But if it’s a gun you can pull off the mount and carry around, then the moment you do that you now all of a sudden only have like 100 rounds 🤣
I have a sword thing. Ivy from Soul Calibur can wrap her sword whip around her arms and body without getting cut at all. How does that work?
Or your character already being perfectly capable of using literally any sword ever made even though they all have different weight and balances, like in Dark Souls.
Do adventurers find the sheath with the sword when they find one in a chest? Adding to that, where does the sheath for the Master Sword come from?
Why do most games with swords have infinite sharpness? Some games you have to stop to sharpen your blade.
Why can’t a character that equips guns in an RPG use a sword? Or like in Earthbound why can only Ness use Baseball bats but Prince Poo can’t even though he uses a sword (If you are lucky enough to get the Sword of Kings).
That’s not a knoif
10. Borderlands is the only game I’ve seen that addresses "where do the guns go?" By having them be digitally re/deconstructed and stored in a data drive.
9. The only games I’ve seen tackle the reloading thing is the Conflict series (conflict desert storm/Vietnam etc) they have a cycle mag system, and the not full mags are put away to be used again later.
6. That’s more an FPS thing, 3rd person shooters tend to have the character more relaxed holding the gun lower outside of combat.
2. Miniguns pass the rule of cool. It doesn’t matter how it works as long as it’s fun.
I’m surprised that Escape From Tarkov didn’t make it into this video. That game fixes all of these issues except maybe the, "enemies have infinite ammo", thing.
suppressors actually increase bullet velocity, similar to added barrel length. so realistically damaged should be increased or not affected, or more accurately velocity down range would be increased.
#9 is one reason why I love Insurgency Sandstorm. You have two types of reloading. Double click R and it drops your mag and you lose that ammo. Tap it once and you put that mag back on you but it takes a half a second longer.
Ghost recon the mags u quick change would be short a round once you went through fresh ones and also solve a lot of other stuff I almost exclusively play that and mgs( story mostly) rip Kojima
For number 9 throwing away magazines is unrealistic already. Those things cost money. They’re refillable. Take them home. Reuse them. Stop littering.
The "reloading" thing your talking about is called mag pooling and there are plenty of games that disable it. Its literally only kept on in most games because its more fun
I watched it while playing MC with Flans Mod. I am guilty of half the stuff here.
Swords swords swords!!!
A note on suppression: while you’re bang on (hurr hurr) about the gun not becoming silent, a suppressed weapon firing sub-sonic loads of its respective chambering can be made incredibly quiet. You’ll actually hear the mechanical action of the gun and possibly even the bullet impact over the round actually firing.
the auto pick bullet…. i forgot what game it is… but there is a game where if you reload before 0… you lost the ammo… and the game is kinda old… before 2017 i guess
All this has made me curious. Is there a game with complete accuracy? I would love to play it as I like realistic games.
Silencers actually increase the velocity of bullets in real life. They give you a longer barrel, and even though the final length of that barrel, the gases are expanding in multiple directions, they are still pushing on the back of the bullet.
I swear that I have seen at least the two first points on an earlier video from you?
Silencers actually make bullets better because the bullet travels further down a barrel
Me, a tarkov player……..
Yes, you can die on one shot during cutscene, but during playing? You are not being shot, its just your luck running out the more red screen you have, once the screen is not red, luck is back or at least thats how the Uncharted developers described this.
Infinite turret ammo, resident evil or gears of wars, the gun overheats, true, but it will never run of ammunition
Narration: How do normal humans carry giant mini guns?
Footage: Master Chief, who is NOT a normal human, but in fact a literal super soldier in power armor.
KnIvEs ArE sHaRpEr ThAn BuLlEts
I like how some games the items u carry or currency has like no weight at all and u can carry a lot of junk and not feel the weight of it lol
Suppressors are often used with subsonic ammunition, which is indeed less lethal in many cases.
RDR2 did it the best IMO. You can only have a max of 4 guns on you when you aren’t near your horse. One for each holster, and one on your back and one slung around your shoulder. You can store more on your horse (a lot more, which kind of IS unrealistic, but still) or at your camp. But you have to make sure you grab what you want before you get in to a fight. Even when you pick up new weapons off the ground or something, the game will make you DROP one of your guns.
Ammo pick up is more realistic too, as you have to manually loot enemies for ammo. No matter how littered with weapons the ground is, you don’t just pick up ammo by walking over it.
So even though GTA5 is more unrealistic in it’s weapon management, props to Rockstar for making RDR more based in reality.
Red Deads beautiful concept of keeping rifles on your back and pistols in your holster. Then grabbing a new weapon from a bottomless pit of a horse, beautiful.
Gun Size: Some games take into account how long the gun is so you can’t fire against a wall while others it’s like a sniper and a pistol are the same size
@gameranx there was a game called black (PS2-Xbox)and the mags were semi realistic
I recall Borderlands resolved the first one by saying you had a digistruct platform on your hip that digitized and digistructed guns as you swapped them, so all your stored guns were essentially code in a computer on your hip
Boy
Videogames don’t have logic, they have rules.
Some rules may be more logical than others, but they’re still rules.